Tencent Holdings Ltd., Q3 2011 Earnings Call, Nov 09, 2011 - SEHK:700
SEHK:700
** Summary of Executive Statements**
Catherine Chan (Executives)
- Introduction and Forward-Looking Statements:
- Reminded participants that the call includes forward-looking statements and discussed the risks and uncertainties that may affect future outcomes.
- Introduced the management team: Chairman and CEO, Mr. Pony Ma; President, Mr. Martin Lau; new Chief Strategy Officer, James Mitchell; and Deputy CFO, John Lo.
Huateng Ma (Executives)
- Q3 2011 Overview:
- Highlighted strong operational and financial performance.
- Emphasized capitalizing on the growth of smartphones and mobile Internet with popular mobile apps like Wireless QQ, mobile Qzone, and Weixin.
- Noted leadership in the online games business with growth in users and revenue across major titles.
- Mentioned significant growth in the online advertising industry, driven by contributions from emerging search and video services.
- Discussed ongoing investments in strategic initiatives, including marketing for new games, Microblog, and mobile products.
- Reported total revenue of RMB 7.5 billion, up 43% year-on-year and 11% quarter-on-quarter.
- Non-GAAP operating margins declined due to marketing spending and R&D investments.
- Stressed the importance of user growth and long-term business performance, emphasizing disciplined spending and investment.
Chi Ping Lau (Executives)
- Operating Metrics and Key Platforms:
- Updated on the growth of active user accounts and PCU for core IM platform, Qzone, and Pengyou.
- Highlighted the increasing use of mobile clients for IM services.
- Discussed the growth and user engagement of social networking services, including Qzone and Pengyou.
- Mentioned the integration and innovation in Tencent Microblog and the growth in registered and active users.
- Emphasized the importance of mobile Internet and the popularity of mobile applications like Wireless QQ and Weixin.
- Explained the strategic importance of Weixin, its user growth, and its role in sustaining and evolving Tencent's social leadership.
- Addressed the company's investment in strategic areas like social networking, online games, and mobile applications.
- Discussed the potential revenue opportunities in user-paid services, advertising, and e-commerce.
- Emphasized the company's focus on user experience, revenue, and profit, with margins as a byproduct.
- Highlighted the early stages of the open platform development and the ongoing efforts to build infrastructure and support third-party developers.
- Addressed the slowdown in QQ user growth and the importance of deepening relationships with users through various services.
- Discussed the company's disciplined approach to cost control and the focus on leveraging internal networks for marketing.
- Explained the company's investment principles and the dynamic adjustment of M&A target lists based on market conditions.
James Mitchell (Executives)
- Internet VAS Business:
- Detailed the revenue breakdown, noting that IVAS contributed 80% of total revenue.
- Discussed the growth in community VAS and online games, with significant increases in both revenue and user engagement.
- Explained the financial impact of the open platform strategy and the benefits of enhancing user experience and supporting business partners.
- Highlighted the maturation of QQ Farm and QQ Ranch and the growth in user engagement on Qzone.
- Discussed the rapid growth of Pengyou and the integration of learnings from Pengyou back to Qzone.
- Mentioned the success of online games, including League of Legends, and the growth in advanced casual games.
- Addressed the evolution of mobile VAS categories and the popularity of mobile applications.
- Discussed the growth in online advertising revenue, driven by increased traffic and a broader range of advertisers.
- Emphasized the company's focus on content and marketing to attract more advertisers in key segments like FMCG, finance, and automobiles.
Shek Hon Lo (Executives)
- Financial Performance:
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Reported total revenue of RMB 7.5 billion, up 43% year-on-year and 11% quarter-on-quarter.
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Discussed operating income, income tax expense, and profit attributable to shareholders.
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Provided a breakdown of revenue by segment: IVAS, MVAS, and online advertising.
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Addressed the increase in total costs and the impact on gross margins.
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Discussed operating expenses, including selling and marketing, G&A, and R&D expenses.
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Explained the decline in operating and net margins due to marketing spending and R&D investments.
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Provided details on capital expenditures, share repurchases, and the company's net cash position.
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Addressed the accounting for Riot Games and the associated financial adjustments.
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Emphasized the company's focus on user experience, revenue, and profit, with margins as a byproduct.
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Discussed the company's investment in infrastructure projects and the long-term benefits of these investments.
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Addressed the company's approach to managing sales and marketing expenses and the focus on user experience and revenue growth.
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Provided an overview of the company's headcount growth and the allocation of new hires across various areas.
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Explained the company's approach to cost control and the integration of new talent.
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Discussed the company's strategy for the open platform and the continuous development of the advertising platform on Qzone.
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