Tencent Holdings Ltd., Q1 2011 Earnings Call, May 11, 2011 - SEHK:700
SEHK:700
** Summary of Executive Statements**
Pony Ma (CEO)
- Key Highlights:
- Reported a record quarter for Q1 2011.
- Positive seasonality from Chinese New Year and winter break boosted IVAS business, particularly online games.
- Online advertising revenue saw a sequential decline due to typical slow-down in the first quarter.
- Total revenue was RMB 6.3 billion, up 15% quarter-on-quarter and 50% year-on-year.
- MVAS revenue was RMB 778 million, up 7% quarter-on-quarter and 26% year-on-year.
- Online advertising revenue was RMB 281 million, down 28% quarter-on-quarter but up 37% year-on-year.
- Gross profit was RMB 4.1 billion, up 12% quarter-on-quarter and 43% year-on-year.
- Operating profit was RMB 3.4 billion, up 28% quarter-on-quarter and 58% year-on-year.
- Net profit attributable to shareholders was RMB 2.9 billion, up 30% quarter-on-quarter and 61% year-on-year.
- Introduced non-GAAP numbers to provide additional perspective on core operations.
Martin Lau (President)
- IVAS Business:
- IVAS business contributed 83% of total revenue.
- Community VAS revenue was RMB 1.68 billion, up 5% quarter-on-quarter and 23% year-on-year.
- Online games revenue was RMB 3.57 billion, up 28% quarter-on-quarter and 77% year-on-year.
- Qzone active user accounts grew 3% to 505 million, but monthly subscriptions were flat due to the maturity of QQ Farm and QQ Ranch.
- Pengyou active user accounts grew 20% to 101 million, maintaining its #1 position among university students and white-collar segments.
- Microblog service registered user accounts exceeded 160 million in April, with plans for heavy investment and high-profile marketing activities.
- QQ Membership monthly subscriptions increased due to enhanced functionalities and cross-promotions.
- QQ Show monthly subscriptions were stable after special promotions during Chinese New Year.
- Casual games and advanced casual games saw growth in PCU and ACU due to holiday promotions and new content.
- Client-based MMOGs saw slight usage increases due to positive seasonality and new content.
- Web games, particularly Qi Xiong Zheng Ba, saw increased monetization during Chinese New Year.
- Wireless business revenue was RMB 778 million, up 7% quarter-on-quarter and 26% year-on-year, driven by bundled SMS subscriptions and 2.5G-based services.
- Advertising business revenue was RMB 281 million, down 28% quarter-on-quarter but up 37% year-on-year, with a focus on content and bandwidth investments.
John Lo (CFO)
- Financial Overview:
-
Unaudited consolidated total revenue was RMB 6.34 billion, up 50% year-on-year and 15% quarter-on-quarter.
-
Operating profit was RMB 3.39 billion, up 58% year-on-year and 28% quarter-on-quarter.
-
Net profit was RMB 2.88 billion, up 60% year-on-year and 30% quarter-on-quarter.
-
Profit attributable to shareholders was RMB 2.87 billion, up 61% year-on-year and 30% quarter-on-quarter.
-
Non-GAAP adjustments removed the financial impact of acquisitions and share-based compensation.
-
Non-GAAP operating profit was RMB 3.1 billion, up 11% quarter-on-quarter and 38% year-on-year.
-
Non-GAAP net profit was RMB 2.6 billion, up 10% quarter-on-quarter and 36% year-on-year.
-
Non-GAAP net profit attributable to shareholders was RMB 2.6 billion, up 10% quarter-on-quarter and 37% year-on-year.
-
Share-based compensation expense was flat at RMB 144 million, representing 2% of total revenue.
-
Net other gains were RMB 339 million, primarily due to a one-time gain from Riot Games.
-
IVAS gross margin decreased 1 percentage point to 67%.
-
MVAS gross margin was flat at 62%.
-
Online advertising gross margin decreased 5 percentage points to 58%.
-
Selling and marketing expenses were flat at RMB 300 million.
-
G&A expenses were RMB 897 million, up 7% quarter-on-quarter.
-
R&D expenses were RMB 513 million, up 8% quarter-on-quarter.
-
CapEx was RMB 721 million, up 30% quarter-on-quarter.
-
Net cash position increased to RMB 18.1 billion.
-
Total number of shares in issue was 1.837 billion.
-